Film Language Tag: motion capture

The recording of a subject's movement through three-dimensional space for later use in animation or other digital visual effects. [Also known as mo-cap] Typically, the motions of an actor are captured during a live performance and used as the basis of a computer-generated animation. Body movement (including head movements) is generally captured in one session while facial movement is captured in a separate session using different equipment. Differing definitions exist regarding the overlap between motion capture and performance capture. At Kinolab, we use motion capture to cover the capturing of both body movement and facial expressions. For more information, see Freedman, Yacov. "Is It Real . . . or Is It Motion Capture?: The Battle to Redefine Animation in the Age of Digital Performance." The Velvet Light Trap 69 (2012): 38-49. https://dx.doi.org/10.1353/vlt.2012.0001. Kroon, R. W. A/V a to z: An encyclopedic dictionary of media, entertainment and other Audiovisual terms. McFarland, 2014.


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